Game_Studies

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08/28/2008
Wilson Season Preview (Lancaster Online)
   Wilson got a taste of postseason success last season, even though it ended with an excruciating overtime loss.   So this year, the Bulldogs are licking their chops in anticipation of more.
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08/28/2008
Williams perseveres through adversity (Journal & Courier)
Torri Williams' resume reads like a script for a real tear-jerker sports soap opera.
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08/24/2008
Trophy buck areas begin growth phase (The Charleston Gazette)
West Virginias attempt to grow more trophy deer on selected public hunting areas should begin to bear fruit this year.So says Paul Johansen, assistant wildlife chief for the state Division of Natural Resources. "It probably will take another year or t...
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08/23/2008
Frosh welcomed by college, community (The Troy Record)
TROY - The incoming Class of 2012 at Rensselaer Polytechnic Institute, comprising approximately 1,370 students from across the U.S. and more than 19 countries worldwide made the traditional procession down the Eighth Street Approach Friday after shaking hands with RPI President Shirley Ann Jackson.
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08/21/2008
Video games can be powerful learning tools (Baltimore Sun)
Parents, don't put away those video games just yet - today's gamer may be tomorrow's top surgeon.
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08/19/2008
Gamers make good surgeons (Seattle Times)
Parents, don't put away those video games just yet. Today's gamer may be tomorrow's top surgeon. Researchers in Boston for the American...
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08/19/2008
Video games can aid students and surgeons, research shows (Pleasanton Tri-Valley Herald)
Studies suggest potential to improve problem-solving skills and hand dexterity
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  • Artificial Life Game - Contains useful links to resources and studies of artificial life games.
  • The Canadian Video Game and Computer Industry - Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
  • DFC Intelligence: Game Industry Research - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
  • Digiplay Initiative - Research project on computer games, gamers and the gaming industry. Site has an bibliography of print and online game research. Some news, links, events, own publications.
  • Dungeon & Dreamers - Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
  • Elliott Avedon Museum and Archive of Games - Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
  • Game Game - Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
  • Game Liberation - A game about game theory by Jesper Juul.
  • Game Research - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
  • Games For Health - Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
  • Games, Gamers and Gaming Culture - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
  • Global Timoto - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
  • Habitat Chronicles - Weblog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
  • Interactive Fiction - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
  • Learning Games Initiative - Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
  • Richard A. Bartle: MUD Writings Archive - A collection of fulltext research articles on MUDs by different researchers.
  • Satellite Uplink - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
  • Serious Games Initiative - Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
  • Video Game Culture: Leisure and Play Preferences of BC Teens - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
  • Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
  • Artificial Life Game - Articles and inform information on artificial life games. [Atom]
  • I go to EAST, I go to WEST. I found so many good things, but GOD is the BEST.
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